Critical Path

Project: Creative Director of CD-ROM game project. Work done as employee of Mechadeus.

Contacts: John Evershed & Deirdre O'Malley, Executive Producers, Mechadeus.

Software: Word, 3D Studio R4

Scope: Pre-production: Took charge of project overall (and delivered in 4.5 months), worked with others to develop the concept, gameplay, story and characters. Collaborated on and edited the script. Production: Worked with wardrobe and propmaster on costume design and physical props. Acted as Technical Director of the video shoot. Post-production: Managed the artists creating models and animation, designed and modeled the interface (Control Room), lit many of the 3D environments, animated some scenes as time allowed, wrote the game manual, online help and Kat's Journal.

Notes: Our first game project, conceived over the Memorial Day weekend and delivered in early September so that Media Vision could have product for Christmas. Although created as a demo, it was marketed as a complete game.

Image by Mechadeus ©1994 Media Vision